Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 AboutScreen
framework.f_interface.screen.add Interface Class
 AboutScreen
framework.f_interface.screen.core Interface Class
 AdScreen
framework.f_interface.screen.add Interface Class
 AdScreen
framework.f_interface.screen.core Interface Class
 AI
framework.f_engine.ai Engine Class
 Clip
utils.clip Clip Class
 ConfigScreen
framework.f_interface.screen.add ConfigScreen Class
 ConfigScreen
framework.f_interface.screen.core Interface Class
 Decorateur_InterfaceClip_InterfaceScreen
framework.f_interface.screen.core Decorateur of InterfaceClip to InterfaceScreen Implements the core game engine interface.
 Decorateur_Tile_TileAnimated
framework.f_engine.iso Decorateur of Tile to TileAnimated Implements the core game engine interface.
 Decorateur_Tile_TileDynamic
framework.f_engine.iso Decorateur of Tile to TileDynamic Implements the core game engine interface.
 Engine
framework.f_engine Engine Class
 EngineEvent
framework.f_engine EngineEvent Class
 EngineHandler
framework.f_engine EngineHandler Class
 EngineListener
framework.f_engine Engine Listener Class
 EngineManager
framework.f_engine Engine Manager Class Implements the core game engine interface.
 Framework
framework Interface Class
 Game
framework.f_game Game Class
 GameEvent
framework.f_game GameEvent Class
 GameHandler
framework.f_game Game Handler Class Instanciate the Game.
 GameListener
framework.f_game Game Listener Class Instanciate the Game.
 GameManager
framework.f_game Game Manager Class Implements the core game engine interface.
 GameScreen
framework.f_interface.screen.add GameScreen Class
 GameScreen
framework.f_interface.screen.core Interface Class
 Graphic
framework.f_engine.graphic Engine Class
 HelpScreen
framework.f_interface.screen.add HelpScreen Class
 HelpScreen
framework.f_interface.screen.core Interface Class
 Interface
framework.f_interface Interface Class
 InterfaceClip
framework.f_interface Interface Class
 InterfaceEvent
framework.f_interface 
 InterfaceHandler
framework.f_interface Interface Class
 InterfaceListener
framework.f_interface Interface Class
 InterfaceManager
framework.f_interface Interface Class
 InterfaceScreen
framework.f_interface Interface Class
 InterfaceSound
framework.f_interface Interface Class
 IsoEngine
Top Level Main Class of the document.
 LoadingProgress
utils.loader LoadingProgress Class
 Map
framework.f_engine.iso Tile Map Class Implements the core game engine interface.
 MapProperty
framework.f_engine.iso Map Size Class The most basic element of IsoWorld
 MapSize
framework.f_engine.iso Map Size Class The most basic element of IsoWorld
 MapTable
framework.f_engine.iso Map Table Class The most basic element of IsoWorld
 MenuScreen
framework.f_interface.screen.add MenuScreen Class
 MenuScreen
framework.f_interface.screen.core Interface Class
 Physic
framework.f_engine.physic Engine Class
 Tile
framework.f_engine.iso Tile Class The most basic element of IsoWorld
 TileDynamic
framework.f_engine.iso Tile Dynamic Class Implements the core game engine interface.
 TileGraphic
framework.f_engine.iso Tile Graphic Class The most basic element of IsoWorld
 TilePoint
framework.f_engine.iso Tile Point Class The most basic element of IsoWorld
 TilePosition
framework.f_engine.iso Tile Position Class The most basic element of IsoWorld
 TileProperty
framework.f_engine.iso Tile Graphic Class The most basic element of IsoWorld
 TileSize
framework.f_engine.iso Tile Size Class The most basic element of IsoWorld
 XmlEvent
utils.xml XmlEvent Class
 XmlManager
utils.xml Xml Manager Class
 ZPoint
framework.f_engine.iso ZPoint is a 3D Point It extends the class Point